﻿using System;
using System.Collections.Generic;
using System.Text;

namespace ZLDC.Topo.Model.Estate
{
    public class BuildInfo
    {
        public BuildInfo()
        {
        }

        public BuildInfo(int id, string name, string otherName, string namePy, string otherNamePy, int parentId, string usage, int floorTotal, string finalName, int eid, string ename, string remark, int delFlag, int isValid)
        {
            this._id = id;
            this._name = name;
            this._otherName = otherName;
            this._namePy = namePy;
            this._otherNamePy = otherNamePy;
            this._parentId = parentId;
            this._usage = usage;
            this._floorTotal = floorTotal;
            this._finalName = finalName;
            this._eid = eid;
            this._ename = ename;
            this._remark = remark;
            this._delFlag = delFlag;
            this._isValid = isValid;
        }

        #region 公共属性
        private int _id;
                                public int Id { get { return _id; } set { _id = value; } }

        private string _name;
                                public string Name { get { return _name; } set { _name = value; } }

        private string _otherName;
                                public string OtherName { get { return _otherName; } set { _otherName = value; } }

        private string _namePy;
                                public string NamePy { get { return _namePy; } set { _namePy = value; } }

        private string _otherNamePy;
                                public string OtherNamePy { get { return _otherNamePy; } set { _otherNamePy = value; } }

        private int _parentId;
                                public int ParentId { get { return _parentId; } set { _parentId = value; } }

        private string _usage;
                                public string Usage { get { return _usage; } set { _usage = value; } }

        private int _floorTotal;
                                public int FloorTotal { get { return _floorTotal; } set { _floorTotal = value; } }

        private string _finalName;
                                public string FinalName { get { return _finalName; } set { _finalName = value; } }

        private int _eid;
                                public int Eid { get { return _eid; } set { _eid = value; } }

        private string _ename;
                                public string Ename { get { return _ename; } set { _ename = value; } }

        private string _remark;
                                public string Remark { get { return _remark; } set { _remark = value; } }

        private int _delFlag;
                                public int DelFlag { get { return _delFlag; } set { _delFlag = value; } }

        private int _isValid;
                                public int IsValid { get { return _isValid; } set { _isValid = value; } }

        #endregion
    }
}
